# Gives claim on ROOT's primary title to the holder of k_franceĪdds the target character as a consort to the scoped character.Īdds a history entry to the scoped great work.Īdds a modifier that applies to all members of the scoped character's dynasty. Used to inherit the modifier on character death until its duration wears off.Īdds a strong, non-inheritable claim to a character. Used to apply a modifier more than once, with stacking effects. Useful for automatically expiring timers used to restrict decisions. Hides the modifier from the character screen. Use duration = -1 for an indefinite duration. Also constructs the buildings it upgrades from, based on upgrades_from.Īdds a character modifier to the scoped character. Warning: Buggy behavior (source?).Īdds the specified character to the scoped bloodline.Īdd_bloodline_member = event_target:new_memberĬonstructs a building in a holding. Also see break_alliance.Ĭreates a new copy of the specified artifact and adds it to the treasury of the scoped character.īetrothes two characters who are not yet married or betrothed. Warning: Messing with a character's age may have unintended side effects so use with caution.Ĭreates an alliance between characters. Commonly used to activate landless titles such as holy orders and religion heads.Īdds the given value to the age of the scoped character. Unlike destroyed titles ( destroy_landed_title), deactivated titles cannot be re-created by the player or AI, except through special decisions/events, using this command. Note that there's no way to deactivate a disease.Īctivates a plot, making it impossible to cancel it in the intrigue screen.Īctivates/deactivates a landed title. Target character may pick themself, if in the line of succession.Īctivates a disease, which can now randomly appear. ![]() Picks from among those in the direct line of succession, regardless of succession laws. Makes a ruler abdicate to the character preferred by the target character. Also does not transfer artifacts, for that consider using inherit. Note: To also transfer wealth, use transfer_scaled_wealth. Makes a ruler abdicate to an any specified character. Since 2.7 move = no can be used to ensure that the character keeps the same liege if they end up unlanded. ![]() Makes a ruler abdicate to their current heir. Makes a character/province convert to their current religion's parent religion. (Scripting) commands are different from console commands: though some console commands have a scripting equivalent, others do not (for instance player console command).Īvailable commands depend on the current scope type. scripted effects, which can be used to group commands into re-usable macro.command blocks (the immediate and option sections of events, or similar: effect, creation_effect, gain_effect, success.This article has been verified for the current version (3.3) of the game.Ĭommands or effects are used in scripting to alter the target that was selected with scopes and conditions.
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